The Nation of Power.

Something Rotten
Faceless enemies made known.

After combing the depths of the Crossroads’ sewer, finding a hidden temple of foreign origin, and being told to leave by the mysterious dark skinned woman, the party finally caught up to the hideous shape-shifting monster that was murdering the townspeople and causing panic. A desperate battle leaving many of the party weary and wounded their trail led them underneath the temple structure occupied by the Imperial troops. Suspensions where confirmed when they witnessed that Captain Cartwright’s wizard adviser, Illiana, and her Magus troop guard were controlling the Faceless Stalker and the hideous Monkey Goblins. Over-hearing there discussion they heard that the criminal Council member Jambree has fallen in with the Imperium, a mysterious prisoner has been caught, and the creatures were sent in ahead of the Imperial Army to stir panic and need in the little free city. A tactic seen in previous regions…Now with the plot laid clearer, most of the party lies low and awaits to make their next move. William Ryder however has forgone rest and via good planning and quick wit, has infiltrated the Imperial Camp via disguise and now makes his way to a meeting of the magic casting troops…

In the Crossroads

The Party descends into the forgotten sewers of the ruined Tallaran city known otherwise as the Crossroads. In pursuit of the murdering monstrosity that escaped destruction at the hands of the Knight of Amlia, Nestarial the Kind. Clearing out the sewers alien denizens they continue to explore for the creature that threatens the Crossroads security from below as the Imperium and the people of the Crossroads defend it from above against the Goblin and Gnoll menace. Beaten but not out they continue their search in the southern tunnels hoping that they don’t run into anything else that tries to eat them…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.